Michigan League of Academic Games
Propaganda is a game in which students must learn different techniques of persuasion (propaganda). Here are some examples of different techniques:
| Category | Sample Techniques |
| Self-Deception | Prejudice Rationalization Wishful Thinking |
| Language | Metaphor and Simile Quotation Out of Context Shift of Meaning |
| Form | Selected Instances Hasty Generalization Faulty Analogy |
Click here for a Propaganda primer compiled by Rod Beard.
Students play in groups of three. A reader in the front of the room reads a technique from one the sections. Each student then answers the technique that they feel best represents the example read. After the example is read, the students reveal their answers to their opponents. If all students in the match have the same answer, than each student receives a point. If all students have a different answer, than the student that have the correct answer receive a point, the others receive zero points. If two students in a match have the same answer, and the third has a different answer, than the player in the minority has a choice. They can either accept the majority answer, in which case they receive zero points and their opponents get one point, or they can Bold Challenge. If they bold challenge and they are correct, they get two points and their opponents get negative one point. If they bold challenge and are incorrect, they get negative two and their opponents each get one point.
The techniques have been classified in six sections. In a given round, the examples all come from a particular section. Four sections are played each year.
Propaganda is copyrighted by Allen's Academic Games and is available from WFF'N PROOF
Sample Propaganda Questions
Equations | On-Sets | Wff 'N Proof | Linguishtik | On-Words | Presidents | World Card