Michigan League of Academic Games

On-Words is a word game involving spelling, counting, grammar, phonetics, word roots, inflectional endings, prefixes and suffixes

Students play in groups of two or three. The first player uses the digit cubes to set a Goal, which is the number of total syllables that must be used in the solution. Each player must find a Solution using the syllable and letter cubes rolled to form a word, or words that have the same number of syllables as the Goal.

Players take turns moving to the Required, Permitted, or Forbidden sections of the mat. Any cube moved to Required must be used in any Solution; any cube in Permitted may be used; any cube in Forbidden may not be used. Thus the players themselves shape the Solution, forcing one another to create new Solutions in response to moves.

At any point a player may challenge the last mover, if they feel the last mover has made a mistake. There are three types of Challenges.  A-Flub means that the Challenger can make a Solution using the cubes in Required and Permitted and one more cube from Resources. P-Flub, or Challenge Impossible means the player believes the Mover cannot make a Solution using the cubes in Required, Permitted, and Resources. C-A- Flub means that the Challenger believes that the Mover, or some previous mover, missed an A-Flub.  After a challenge, at least one player must show a correct Solution on paper. The scoring goes like this:
     The player who wins the challenge scores 10 points.
     The loser of the challenge scores 6.
     If there is a third player, he must side with or against the Challenger and scores points depending upon that decision.

A game may also end in a Forceout.

On-Words is an excellent way to help build vocabulary for young students, and helps to set the stage for a more extensive study of english language and grammar.

On-Sets  is copyrighted by WFF'N PROOF

Equations  | On-Sets | Wff 'N Proof | Linguishtik | Propaganda | Presidents | World Card