Michigan
League of Academic Games
Steering
Committee | Contact Us | MLAG
Yahoo Message Group
Rules
Meetings
MLAG rules committees meet over the summer to discuss potential rules changes
for the 2009-10 gaming year. Meetings are open to all coaches. Proposed Rules
Changes here.
MLAG Elections
Several different postions on the MLAG Steering Committee and Executive Committee
are up for election this summer. Follow the link above for information and
requirements for each position. Nominating Petitions are here,
and are due by June 1st.
Summer
Survey
Please fill out survey and return by June 30 to help the Executive Committee
plan for the 2009-2010 Gaming Season
Forms
| Lessons
| Saturday
Tournament 0809 |
Super Tournament XXXV Results
What is Academic Games?
Academic Games is a series of games designed to test a student's knowledge in several different subject areas. Students compete in games that cover math, english, social studies, & logic. The primary purpose of Academic Games is to make learning fun for students. All too often it seems, students turn off to math, english, or social studies because the students are bored or not challenged by the material. Academic Games(AG) helps to alleviate that problem by challenging students to pursue their own education in these subjects in order to succeed in the competition.
Which games do students play in AG?
The first game students learn is Equations, a mathematics game created by University of Michigan Law Professor Layman Allen in the mid 1960's.
Similar to the popular card game, "Set", On-Sets is a game that involves Set Theory, where students must find groups of colors using set operations.
Linguishtik is an English Grammar game, where students must find a word, and place it into a particular type of sentence.
On-Words is a word game involving spelling, counting, grammar, phonetics, word roots, inflectional endings, prefixes and suffixes
Presidents is an American History game that tests students' knowledge of the American Presidents, and the events that happened during their presidencies.
In Propaganda, students learn to recognize and understand different techniques of persuasion
Wff N' Proof is a game of symbolic logic where students must construct proofs to prove logical arguments that they create.
In World Card, students must research
a particular topic and create a reference book to be used in competitions.